The person who buys it, but not uses it like: parents, teachers.
or
Someone who would invest their money in the product.
The colour wheel
A visual representation of colours, with hues arranged according to wavelength.
Ergonomics (human factors)
The study of how products can be designed in order that people can use them more efficiently and comfortably.
anthropometrics
The study of the sizes of people in relation to products.
Anthropometric data is used to help design products.
Aesthetics
A core design principle that defines a design's pleasing qualities.
design constraint
A limitation, something that you have no control over ; you can't change in your design solution.
situation
a design problem; a reason for producing a product.
Brief
how you will solve that problem; a solution to that problem.
C.A.D (computer aided design) and C.A.M (computer aided manufacturing)
Used to design and manufacture prototypes, finished products and production runs of products.
prototype
an initial creation of a product that shows the basic of what a product will look like, what it do and how it operates. It's not to be the first version but a rough draft of the product.
Plastic injection moulding
The process of melting plastic pellets (thermosetting / thermoplasticpolymers) that once malleable enough, are injected into mould, which solidifies to produce the final product.