Engineering

    Subdecks (2)

    Cards (308)

    • primary user
      The person who will use the product.
    • Stakeholder
      The person who buys it, but not uses it like: parents, teachers.
      or
      Someone who would invest their money in the product.
    • The colour wheel
      A visual representation of colours, with hues arranged according to wavelength.
    • Ergonomics (human factors)
      The study of how products can be designed in order that people can use them more efficiently and comfortably.
    • anthropometrics
      The study of the sizes of people in relation to products.
      Anthropometric data is used to help design products.
    • Aesthetics
      A core design principle that defines a design's pleasing qualities.
    • design constraint
      A limitation, something that you have no control over ; you can't change in your design solution.
    • situation
      a design problem; a reason for producing a product.
    • Brief
      how you will solve that problem; a solution to that problem.
    • C.A.D (computer aided design) and C.A.M (computer aided manufacturing)

      Used to design and manufacture prototypes, finished products and production runs of products.
    • prototype
      an initial creation of a product that shows the basic of what a product will look like, what it do and how it operates. It's not to be the first version but a rough draft of the product.
    • Plastic injection moulding
      The process of melting plastic pellets (thermosetting / thermoplastic polymers) that once malleable enough, are injected into mould, which solidifies to produce the final product.
    See similar decks