all the mental activities associated with thinking, knowing, remembering, and communicating.
concept
a mental grouping of similar objects, events, ideas, or people.
prototype
The ideal representation of a concept.
algorithm
a methodical, logical rule or procedure that guarantees solving a particular problem. Contrasts with the usually speedier—but also more error-prone—use of heuristics.
heuristic
a simple thinking strategy that often allows us to make judgments and solve problems efficiently; usually speedier but also more error-prone than algorithms.
insight
a sudden and often novel realization of the solution to a problem; it contrasts with strategy-based solutions.
confirmation bias
a tendency to search for information that supports our preconceptions and to ignore or distort contradictory evidence.
fixation
the inability to see a problem from a new perspective, by employing a different mental set.
mental set
a tendency to approach a problem in one particular way, often a way that has been successful in the past.
functional fixedness
the tendency to think of things only in terms of their usual functions; an impediment to problem solving.
representativeness heuristic
judging the likelihood of things in terms of how well they seem to represent, or match, particular prototypes; may lead us to ignore other relevant information.
availability heuristic
estimating the likelihood of events based on their availability in memory; if instances come readily to mind (perhaps because of their vividness), we presume such events are common.
nativist theory
the theory of language development that states that humans have a natural, innate ability to develop language (theorized by Chomsky)
belief perseverance
clinging to one's initial conceptions after the basis on which they were formed has been discredited.
Language Acquisition Device
this structure allows for the innate development of language (theorized by Chomsky)
framing
the way an issue is posed; how an issue is framed can significantly affect decisions and judgments.
language
our spoken, written, or signed words and the ways we combine them to communicate meaning.
phoneme
in language, the smallest distinctive sound unit.
morpheme
in a language, the smallest unit that carries meaning; may be a word or a part of a word (such as a prefix).
grammar
in a language, a system of rules that enables us to communicate with and understand others.
semantics
the set of rules by which we derive meaning from morphemes, words, and sentences in a given language; also, the study of meaning.
syntax
the rules for combining words into grammatically sensible sentences in a given language.
babbling stage
babies spontaneously uttering a variety of words, such as ah-goo
one-word stage
the stage in which children speak mainly in single words
two-word stage
they start uttering two word sentences
telegraphic speech
early speech stage in which a child speaks like a telegram—"go car"—using mostly nouns and verbs.
linguistic determinism
Whorf's hypothesis that language determines the way we think.
disjunctive concept
A concept that has one of several aspects; a shot can be a chance or ammunition or an attempt or direction.
conjunctive concept
A concept which must be several characteristics; a bicycle must have 2 wheels, a handle bar and pedal power.
kinesthetic imagery
Muscular cues used to retrieve LTM.
created images
New images that have never been scene before which can aid creative thought or problem solving.
stored images
Images that are stored in LTM that have been seen before.
Stroop Interference
Reaction of a time test is longer because meanings or semantics of one item disrupts memory retrieval of another.
Divergent thinking
Open ended questions that have multiple solutions. Key for creative thinking.
Covergent thinking
Thought that leads to one solution.
deductive reasoning
Logical thought that uses a rule or theory to a new situation. (Gravity is a law, you never dropped a hot dog bun but can use logic to determine the bun will fall if you let go).
Inductive reasoning
Logical thought that develops a theory or rule based upon several observations or events. (Going from specific events to a general rule)
syllogisim
Logical thought that draws a conclusion from two or more premises.
random search strategy
Problem solving which tries solutions without a pattern or approach.
fluency test
Creative test in which only the number of items produced is scored.