Language and Cognition

    Cards (44)

    • cognition
      all the mental activities associated with thinking, knowing, remembering, and communicating.
    • concept
      a mental grouping of similar objects, events, ideas, or people.
    • prototype
      The ideal representation of a concept.
    • algorithm
      a methodical, logical rule or procedure that guarantees solving a particular problem. Contrasts with the usually speedier—but also more error-prone—use of heuristics.
    • heuristic
      a simple thinking strategy that often allows us to make judgments and solve problems efficiently; usually speedier but also more error-prone than algorithms.
    • insight
      a sudden and often novel realization of the solution to a problem; it contrasts with strategy-based solutions.
    • confirmation bias
      a tendency to search for information that supports our preconceptions and to ignore or distort contradictory evidence.
    • fixation
      the inability to see a problem from a new perspective, by employing a different mental set.
    • mental set
      a tendency to approach a problem in one particular way, often a way that has been successful in the past.
    • functional fixedness
      the tendency to think of things only in terms of their usual functions; an impediment to problem solving.
    • representativeness heuristic

      judging the likelihood of things in terms of how well they seem to represent, or match, particular prototypes; may lead us to ignore other relevant information.
    • availability heuristic
      estimating the likelihood of events based on their availability in memory; if instances come readily to mind (perhaps because of their vividness), we presume such events are common.
    • nativist theory

      the theory of language development that states that humans have a natural, innate ability to develop language (theorized by Chomsky)
    • belief perseverance
      clinging to one's initial conceptions after the basis on which they were formed has been discredited.
    • Language Acquisition Device
      this structure allows for the innate development of language (theorized by Chomsky)
    • framing
      the way an issue is posed; how an issue is framed can significantly affect decisions and judgments.
    • language
      our spoken, written, or signed words and the ways we combine them to communicate meaning.
    • phoneme
      in language, the smallest distinctive sound unit.
    • morpheme
      in a language, the smallest unit that carries meaning; may be a word or a part of a word (such as a prefix).
    • grammar
      in a language, a system of rules that enables us to communicate with and understand others.
    • semantics
      the set of rules by which we derive meaning from morphemes, words, and sentences in a given language; also, the study of meaning.
    • syntax
      the rules for combining words into grammatically sensible sentences in a given language.
    • babbling stage

      babies spontaneously uttering a variety of words, such as ah-goo
    • one-word stage

      the stage in which children speak mainly in single words
    • two-word stage

      they start uttering two word sentences
    • telegraphic speech
      early speech stage in which a child speaks like a telegram—"go car"—using mostly nouns and verbs.
    • linguistic determinism
      Whorf's hypothesis that language determines the way we think.
    • disjunctive concept
      A concept that has one of several aspects; a shot can be a chance or ammunition or an attempt or direction.
    • conjunctive concept
      A concept which must be several characteristics; a bicycle must have 2 wheels, a handle bar and pedal power.
    • kinesthetic imagery
      Muscular cues used to retrieve LTM.
    • created images
      New images that have never been scene before which can aid creative thought or problem solving.
    • stored images
      Images that are stored in LTM that have been seen before.
    • Stroop Interference
      Reaction of a time test is longer because meanings or semantics of one item disrupts memory retrieval of another.
    • Divergent thinking
      Open ended questions that have multiple solutions. Key for creative thinking.
    • Covergent thinking
      Thought that leads to one solution.
    • deductive reasoning
      Logical thought that uses a rule or theory to a new situation. (Gravity is a law, you never dropped a hot dog bun but can use logic to determine the bun will fall if you let go).
    • Inductive reasoning
      Logical thought that develops a theory or rule based upon several observations or events. (Going from specific events to a general rule)
    • syllogisim
      Logical thought that draws a conclusion from two or more premises.
    • random search strategy
      Problem solving which tries solutions without a pattern or approach.
    • fluency test

      Creative test in which only the number of items produced is scored.
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