Long-term arousal level of a set of behaviors that normally act to accomplish functions important to the fitness of an organism. (could be thought of as "Homeostatic Goal")
The direct/immediate cause, which is temporally close to the observed behavior. When we think of behavior as movement/secretion that is triggered by stimuli/memory, we are thinking of proximate causes. Sensation (feature detection), motivation, and experience are proximate causes.
An evolutionary cause. They relate to how behavior is shaped by fitness, which is the ability of an animal to pass on its genes. The same behavior will have a proximate and ultimate cause.
Become sensitive to light -> Climb up a vertical surface, waiting for next stimulus -> Animal walks by, secreting butyric acid -> tick moves (along chemical gradient), jumps down and latches on -> Animal is radiating heat -> tick burrows toward warmth (along heat gradient), finds bare skin, drinks blood -> Tick consumes enough blood to produce eggs -> detaches from the animal
A game of repeated encounters. Rules: B >B+C> 0> C and B+C > B/2. Winning Strategy: Do unto others as you would do unto you…but then do unto them like they did to you the last time!
A major factor in determining altrusitic behavior is the relatedness of individuals (r). The greater the relatedness, the higher the cost an individual is willing to bear (for lower benefit) (r> C/B which is Hamilton's rule)