The Ray Model of Light and

    Cards (15)

      • Transparent: lets almost all light pass through
      • Translucent: some light can pass through
      • Opaque: no light can pass through
      • Mirror: any polished surface that reflects and image
      • Image: reproduction of an object using light
      • Reflection: when light bounces back of a surface
      • Plane mirror: a flat mirror
    • The Ray Model of Light
      • A light ray is a straight arrow representing direction/path of light
      • Geometric optics use light rays to determine the path of light when it strikes an object
    • Shadows
      • Ray model of light can be used to  understand how shadows form and how light is reflected 
      • A shadow is a dark region that forms behind an object that is being illuminated more brightly on one side than the other
      • A shadow from when an opaque object blue the direct light from a source
      1. The umbra - the darkest part of shadow
      2. The penumbra - lighter part of shadow
    • Incident: light ray emitted from a source that strikes an object
    • Reflected ray:  light ray that bounces off the mirror or reflective surface
    • Angle of incidence: the angle between the incident ray and the normal
    • Laws of Reflection
      • The angle of incidence equals the angle of reflection
      • The incident ray, the reflected ray, and the normal all lie in the same plane
    • Specular Reflection
      • Reflection of light off a smooth surface
      • Occurs when: flat surface reflects all incoming parallel incident rays at the same angle
      • EG: reflection off a plane mirror, reflection off still water
    • Diffuse Reflection
      • Reflection of light off an irregular, dull, or rough surface
      • Occurs when: rough surface reflects all incoming parallel incident rays not the same angle bc the angle of surface changes the angle of incidence for each incoming ray
      • Incident rays are parallel and reflected rays are not
    See similar decks