The Ray Model of Light and

Cards (15)

    • Transparent: lets almost all light pass through
    • Translucent: some light can pass through
    • Opaque: no light can pass through
    • Mirror: any polished surface that reflects and image
    • Image: reproduction of an object using light
    • Reflection: when light bounces back of a surface
    • Plane mirror: a flat mirror
  • The Ray Model of Light
    • A light ray is a straight arrow representing direction/path of light
    • Geometric optics use light rays to determine the path of light when it strikes an object
  • Shadows
    • Ray model of light can be used to  understand how shadows form and how light is reflected 
    • A shadow is a dark region that forms behind an object that is being illuminated more brightly on one side than the other
    • A shadow from when an opaque object blue the direct light from a source
    1. The umbra - the darkest part of shadow
    2. The penumbra - lighter part of shadow
  • Incident: light ray emitted from a source that strikes an object
  • Reflected ray:  light ray that bounces off the mirror or reflective surface
  • Angle of incidence: the angle between the incident ray and the normal
  • Laws of Reflection
    • The angle of incidence equals the angle of reflection
    • The incident ray, the reflected ray, and the normal all lie in the same plane
  • Specular Reflection
    • Reflection of light off a smooth surface
    • Occurs when: flat surface reflects all incoming parallel incident rays at the same angle
    • EG: reflection off a plane mirror, reflection off still water
  • Diffuse Reflection
    • Reflection of light off an irregular, dull, or rough surface
    • Occurs when: rough surface reflects all incoming parallel incident rays not the same angle bc the angle of surface changes the angle of incidence for each incoming ray
    • Incident rays are parallel and reflected rays are not