Mirror: any polished surface that reflects and image
Image: reproduction of an object using light
Reflection: when light bounces back of a surface
Plane mirror: a flat mirror
The Ray Model of Light
A light ray is a straight arrow representing direction/path of light
Geometricoptics use light rays to determine the path of light when it strikes an object
Shadows
Ray model of light can be used to understand how shadows form and how light is reflected
A shadow is a dark region that forms behind an object that is being illuminated more brightly on one side than the other
A shadow from when an opaque object blue the direct light from a source
The umbra - the darkest part of shadow
The penumbra - lighter part of shadow
Incident: light ray emitted from a source that strikes an object
Reflected ray: light ray that bounces off the mirror or reflective surface
Angle of incidence: the angle between the incident ray and the normal
Laws of Reflection
The angle of incidence equals the angle of reflection
The incident ray, the reflected ray, and the normal all lie in the same plane
Specular Reflection
Reflection of light off a smooth surface
Occurs when: flat surface reflects all incoming parallelincident rays at the same angle
EG: reflection off a plane mirror, reflection off still water
Diffuse Reflection
Reflection of light off an irregular, dull, or rough surface
Occurs when: rough surface reflects all incoming parallel incident rays not the same angle bc the angle of surface changes the angle of incidence for each incoming ray
Incident rays are parallel and reflected rays are not