linear kinetics

Cards (25)

  • Mass:
    ·      quantity of matter contained in an object.
    ·      Unit = (m) kg.
  • Weight:
    ·      Gravitational force exerted on a body.
    ·      W= m*a(gravity).
    ·      a(gravity)= 9.81
    ·      Unit= Newtons (N)
  • Inertia:
    ·      tendency of a body to maintain current state of motion (stationary or moving at a constant velocity).
  • Force:
    ·      Push or pull acting on a body to change motion or shape of object.
    ·      Characterized by magnitude, direction, and point of application.
    ·      F=m*a.
  • Forces can be:
    ·      Attractive
    ·      Contact
    ·      External
    ·      Internal force
  • Law 1= law of inertia:
    ·      Body will maintain a state of rest or constant velocity unless acted on by an external force that changes state.
  • Law 2= law of acceleration:
    ·      Force applied to a body causes an acceleration of that body.
    ·      Magnitude of acceleration is proportional to force, in the direction of force and inversely proportional to body’s mass.
  • Law 3= law of action and reaction:
    ·      For every reaction, there is an equal and opposite reaction.
  • F= u*R
    (u=magnitude is product of the coefficient of friction and the normal reaction force).
  • Coefficient of friction= number between 0-1
    • 0 being slippery
    • 1 being rough
  • Friction
    •   Force action over the area of contact between two surfaces in the direction opposite of motion
    • Quantified by Newtons (N).
    • Acts in accordance with law of reaction.
  • Types of friction:
    ·      Maximum static friction (Fm)= maximum amount of friction generated between two static surfaces. (Typically the moment right before it moves)
    ·      Kinetic friction (Fk)= constant-magnitude friction generated between two surfaces in contact during motion (typically when in motion).
  • For static bodies:
    ·      Magnitude of friction force = the applied force.
    For dynamic objects:
    ·      Magnitude of friction force remains constantly < maximum static friction.
  • Easier to pull than push:
    ·      Pushing adds force towards object (reaction force makes it harder).
    ·      Pulling lifts weight of object to reduce normal force of object.
  • Momentum:
    ·      Quantity of motion possessed by a body.
    ·      M= m*v.
    ·      units = kg*m/s
  • Conservation of momentum:
    ·      In absence of external forces, total momentum of a given system remains constant.
    ·      M1=M2
  • Collison between players of different masses:
    ·      Conservation of momentum= players would tend to continue travelling in direction with the player moving with greater momentum.
  • Impulse:
    ·      External forces change momentum in a predictable way.
    ·      Impulse= F*t.
  • Momentum-impulse relationship:
    ·      Relationship derived from newton’s law of acceleration.
    ·      Ft= (mvfinal)-(mvintial) therefore Ft= ∆M
  • Impact:
    Collision characterised by exchange of large force during a small-time interval
  • Types of impacts:
    ·      Perfectly elastic impact= results in conservation of velocity of the system, ( e.g. impact of superball with hard surface).
    ·      Perfectly plastic impact= results in the total loss of system velocity. ( e.g. impact occurs when modelling clay is dropped on a surface).
  • Coefficient of restitution:
    ·      Unites number between 0-1 that serves as an index of elasticity for colliding bodies.
    ·      Closer e is to 1= more elastic the impact is.
    ·      -e= = (v1-v2)/(u1-u2).
    ·      Increase in impact velocity and temp= increase in coefficient of restitution.
  • Mechanical energy
    Kinetic:
    ·      Energy in motion.
    ·      KE= 1/2*m * v2.
    Potential energy:
    ·      Energy by virtue body position or configuration.
    ·      PE= (wt)(h), PE= (m*a(gravity))*(h (above ground)).
  • Conservation of mechanical energy:
    ·      When gravity is only external force acting on body, body’s mechanical energy= constant.
    ·      KE and PE change continuously during projectile motion but will always equal to same value (c).
    ·      KE+PE= constant.
  • Principle of work and energy:
    ·      Work of a force= change in energy produced in an object acted on.
    ·      W= ∆KE + ∆PE + ∆TE (thermal energy).