Cognitive priming

    Cards (8)

    • What is cognitive priming?
      Activation of existing thoughts and feelings (schemata)
    • Repeated experience of aggressive media can provide a script about how violent situations may play out
    • Huesmann (1998) argues that this script is stored in memory so we become primed to become aggressive
    • This is an automatic process
      • becuase a script can direct our behaviour without us being aware
    • The script is triggered when we encounter cues in a situation we perceive as aggresive
    • Fischer and Greitemeyer (2006)
      • male participants heard songs featuring aggressively derogatory lyrics about women
      • Compared with when they listen to neutral lyrics, participants later recalled more negative qualities about women and behaved more aggressively towards a female confederate
      • Similar results with female participants and men hating lyrics
    • Real-world application- A03

      Real-world violent situations depend on interpretation of environmental cues, which depends on cognitive scripts stored in memory.
      Bushman and Anderson (2002)
      • claim someone who watches violent media store aggresive scripts more readily, so they interpret cues as aggressive
      Suggests that interventions could potentially reduce aggressive behavioyr by challenging hostile cognitive biases
    • Confounding variables- A03
      Violemt video games tend to be more complex in gameplay than non-violent games
      • so complexity is a confounding variable
      • complexity rather than violence may have a priming effect
      Zendle et al. (2018)
      • found that when complexity was controlled, the priming effects of violent video games disappeared
      So, supportive findings of studies into priming may be partly due to confounding variables
    See similar decks