Cognitive priming

Cards (8)

  • What is cognitive priming?
    Activation of existing thoughts and feelings (schemata)
  • Repeated experience of aggressive media can provide a script about how violent situations may play out
  • Huesmann (1998) argues that this script is stored in memory so we become primed to become aggressive
  • This is an automatic process
    • becuase a script can direct our behaviour without us being aware
  • The script is triggered when we encounter cues in a situation we perceive as aggresive
  • Fischer and Greitemeyer (2006)
    • male participants heard songs featuring aggressively derogatory lyrics about women
    • Compared with when they listen to neutral lyrics, participants later recalled more negative qualities about women and behaved more aggressively towards a female confederate
    • Similar results with female participants and men hating lyrics
  • Real-world application- A03

    Real-world violent situations depend on interpretation of environmental cues, which depends on cognitive scripts stored in memory.
    Bushman and Anderson (2002)
    • claim someone who watches violent media store aggresive scripts more readily, so they interpret cues as aggressive
    Suggests that interventions could potentially reduce aggressive behavioyr by challenging hostile cognitive biases
  • Confounding variables- A03
    Violemt video games tend to be more complex in gameplay than non-violent games
    • so complexity is a confounding variable
    • complexity rather than violence may have a priming effect
    Zendle et al. (2018)
    • found that when complexity was controlled, the priming effects of violent video games disappeared
    So, supportive findings of studies into priming may be partly due to confounding variables