EMPOWERMENT TECHNOLOGY: LONG TEST

Cards (132)

  • Empowerment Technologies is a specialized module designed to provide students with the foundation of knowledge and skills needed to succeed in environments that require the use of computer and the Internet.
  • Information and Communication Technologies (ICTs) is a broader term for Information Technology (IT).
  • Information and Communication Technologies (ICTs) refers to all communication technologies (internet, wireless networks, cell phones, computers, software, middleware, video-conferencing, social networking, and other media applications and services) enabling users to access, retrieve, store, transmit, and manipulate information in a digital form.
  • Information and Communication Technologies (ICTs) deals with the use of different communication technologies such as mobile phones, telephone, Internet to locate, save, send and edit information.
  • Information and Communication Technologies (ICTs) introduces students to fundamental of using computer systems in an internet environment.
  • Whereas information technology focuses on hardware and how computers process data, information and communication technology focus on the way digital info is communicated.
  • Philippines is The ICT hub of Asia due to a huge growth of ICT-related jobs.
  • Computer is an electronic device for storing and processing data, typically in binary form, according to instructions given to it in a variable program.
  • Fugaku
    The fastest supercomputer in Top500.
  • Fugaku was developed by Fujitsu and Japan's national research institute Riken.
  • Fugaku launched partial operations in April 2020 and full-scale operations in March 2021.
  • Internet is a network of networks in which users at any one computer can, if they have permission, get information from any other computer (and sometimes talk directly to users at other computers).
  • Internet was first introduced in 1974 in the first RFC (request for comment, a type of publication done within the Internet Engineering Task Force and the Internet Society.
  • Internet is inter-networking.
  • World Wide Web is an information space where documents and other web resources are identified by URLs, interlinked by hypertext links, and can be accessed via the Internet.
  • Sir Tim Berners-Lee invented the World Wide Web in 1989.
  • World Wide Web provides different online services, such as web, email, and social media.
  • Web
    A collection of billions of webpages that you can view with a web browser.
  • Email
    The most common method of sending and receiving messages online.
  • Websites and apps that allow people to share comments, photos, and videos.
    Social Media
  • By the 90’s, the internet has been made available to almost everyone, but it was focused more on business and commercial purposes (e-mail, e-commerce) also known as static pages
    Web 1.0
  • Functionality present during Web 1.0
    Read-only functionality
  • 1999 article which first used term Web 2.0

    Fragmented Future by Darcy DiNucci
  • Web 2.0 is also known as dynamic or centralized.
  • In Web 2.0, Folksonomy allows user to categorize and classify information using freely chosen keywords.
  • In Web 2.0, The feature of Rich User Experience meant that 'content is dynamic and is responsive to user’s input.
  • In Web 2.0, with User Participation, the owner of the website is not the only one who is able to put content. Others are able to place a content of their own by means of comments, reviews and evaluation, such as in Lazada.
  • In Web 2.0, mass participation meant diverse information sharing through universal web access. As such, Web 2.0’s content is based on people from various cultures.
  • Web 3.0 is a decentralized internet run on blockchain technology to keep your information safe and secure. It gives users ownership stakes in platforms and applications rather than tech giants controlling platforms.
  • Technological Convergence is a term that describes bringing previously unrelated technologies together, often in a single device. Smartphones might be the best possible example of such a convergence.
  • Technological Convergence
    A term which refers to innovation in technology.
  • The process and tools for storing, managing, using, and gathering of data and communications in an organization. 

    Online Systems
  • Examples for these are tools for sending out communications and storing files in a business.
    Online Systems
  • The online platform categories are:
    • Social Media
    • Search Engine
    • Communication
    • Services Payment
    • Systems Advertising Platforms
    • Creative Content Outlets
  • Social Media is typically used for social interaction and access to news and information, and decision making.
  • Search Engine is software that is designed to search for information on the World Wide Web (WWW). The search results are generally presented in a line of results referred to as Search Engine Results page (SERPs).
  • Communication is outsourced enterprise communication systems that transports information electronically and can encompass public and private companies in telecom, internet, cable, satellite, and managed services business.
  • Services Payment is any system used to settle financial transactions through transfer of monetary value, and includes the institutions, instruments, people, rules, procedures, standards, and technologies.
  • Systems Advertising Platforms allows users to create and manage advertising campaigns, generates reports, and retrieve information about the ads, campaigns, and organizations that are associated with an account.
  • Creative Content Outlets refers to content that needs to be translated creatively.