Empowerment Technologies is a specializedmodule designed to provide students with the foundation of knowledge and skills needed to succeed in environments that require the use of computer and the Internet.
Information and Communication Technologies (ICTs) is a broader term for Information Technology (IT).
Information and Communication Technologies (ICTs) refers to all communication technologies (internet, wireless networks, cell phones, computers, software, middleware, video-conferencing, social networking, and other media applications and services) enabling users to access, retrieve, store, transmit, and manipulate information in a digital form.
Information and Communication Technologies (ICTs) deals with the use of different communication technologies such as mobile phones, telephone, Internet to locate, save, send and edit information.
Information and Communication Technologies (ICTs) introduces students to fundamental of using computer systems in an internet environment.
Whereas information technology focuses on hardware and how computers process data, information and communication technology focus on the way digital info is communicated.
Philippines is The ICThub of Asia due to a huge growth of ICT-related jobs.
Computer is an electronic device for storing and processing data, typically in binary form, according to instructions given to it in a variable program.
Fugaku
The fastest supercomputer in Top500.
Fugaku was developed by Fujitsu and Japan's national research institute Riken.
Fugaku launched partial operations in April 2020 and full-scale operations in March 2021.
Internet is a network of networks in which users at any one computer can, if they have permission, get information from any other computer (and sometimes talk directly to users at other computers).
Internet was first introduced in 1974 in the first RFC (request for comment, a type of publication done within the Internet Engineering Task Force and the Internet Society.
Internet is inter-networking.
World Wide Web is an informationspace where documents and other web resources are identified by URLs, interlinked by hypertext links, and can be accessed via the Internet.
Sir Tim Berners-Lee invented the World Wide Web in 1989.
World Wide Web provides different online services, such as web, email, and social media.
Web
A collection of billions of webpages that you can view with a webbrowser.
Email
The most common method of sending and receiving messages online.
Websites and apps that allow people to share comments, photos, and videos.
Social Media
By the 90’s, the internet has been made available to almost everyone, but it was focused more on business and commercial purposes (e-mail, e-commerce) also known as static pages
Web 1.0
Functionality present during Web 1.0
Read-only functionality
1999 article which first used term Web 2.0
Fragmented Future by Darcy DiNucci
Web 2.0 is also known as dynamic or centralized.
In Web 2.0, Folksonomy allows user to categorize and classify information using freely chosen keywords.
In Web 2.0, The feature of Rich User Experience meant that 'content is dynamic and is responsive to user’s input.
In Web 2.0, with UserParticipation, the owner of the website is not the only one who is able to put content. Others are able to place a content of their own by means of comments, reviews and evaluation, such as in Lazada.
In Web 2.0, mass participation meant diverse information sharing through universal web access. As such, Web 2.0’s content is based on people from various cultures.
Web3.0 is a decentralized internet run on blockchain technology to keep your information safe and secure. It gives users ownershipstakes in platforms and applications rather than tech giants controlling platforms.
Technological Convergence is a term that describes bringing previously unrelated technologies together, often in a single device. Smartphones might be the best possible example of such a convergence.
Technological Convergence
A term which refers to innovation in technology.
The process and tools for storing, managing, using, and gathering of data and communications in an organization.
Online Systems
Examples for these are tools for sending out communications and storing files in a business.
Online Systems
The online platform categories are:
Social Media
Search Engine
Communication
Services Payment
Systems Advertising Platforms
Creative Content Outlets
Social Media is typically used for social interaction and access to news and information, and decision making.
Search Engine is software that is designed to search for information on the World Wide Web (WWW). The search results are generally presented in a line of results referred to as Search Engine Results page (SERPs).
Communication is outsourced enterprise communication systems that transports information electronically and can encompass public and private companies in telecom, internet, cable, satellite, and managed services business.
Services Payment is any system used to settle financial transactions through transfer of monetary value, and includes the institutions, instruments, people, rules, procedures, standards, and technologies.
Systems Advertising Platforms allows users to create and manage advertising campaigns, generates reports, and retrieve information about the ads, campaigns, and organizations that are associated with an account.
Creative Content Outlets refers to content that needs to be translated creatively.