EMPOWERMENT TECHNOLOGY: LONG TEST

    Cards (132)

    • Empowerment Technologies is a specialized module designed to provide students with the foundation of knowledge and skills needed to succeed in environments that require the use of computer and the Internet.
    • Information and Communication Technologies (ICTs) is a broader term for Information Technology (IT).
    • Information and Communication Technologies (ICTs) refers to all communication technologies (internet, wireless networks, cell phones, computers, software, middleware, video-conferencing, social networking, and other media applications and services) enabling users to access, retrieve, store, transmit, and manipulate information in a digital form.
    • Information and Communication Technologies (ICTs) deals with the use of different communication technologies such as mobile phones, telephone, Internet to locate, save, send and edit information.
    • Information and Communication Technologies (ICTs) introduces students to fundamental of using computer systems in an internet environment.
    • Whereas information technology focuses on hardware and how computers process data, information and communication technology focus on the way digital info is communicated.
    • Philippines is The ICT hub of Asia due to a huge growth of ICT-related jobs.
    • Computer is an electronic device for storing and processing data, typically in binary form, according to instructions given to it in a variable program.
    • Fugaku
      The fastest supercomputer in Top500.
    • Fugaku was developed by Fujitsu and Japan's national research institute Riken.
    • Fugaku launched partial operations in April 2020 and full-scale operations in March 2021.
    • Internet is a network of networks in which users at any one computer can, if they have permission, get information from any other computer (and sometimes talk directly to users at other computers).
    • Internet was first introduced in 1974 in the first RFC (request for comment, a type of publication done within the Internet Engineering Task Force and the Internet Society.
    • Internet is inter-networking.
    • World Wide Web is an information space where documents and other web resources are identified by URLs, interlinked by hypertext links, and can be accessed via the Internet.
    • Sir Tim Berners-Lee invented the World Wide Web in 1989.
    • World Wide Web provides different online services, such as web, email, and social media.
    • Web
      A collection of billions of webpages that you can view with a web browser.
    • Email
      The most common method of sending and receiving messages online.
    • Websites and apps that allow people to share comments, photos, and videos.
      Social Media
    • By the 90’s, the internet has been made available to almost everyone, but it was focused more on business and commercial purposes (e-mail, e-commerce) also known as static pages
      Web 1.0
    • Functionality present during Web 1.0
      Read-only functionality
    • 1999 article which first used term Web 2.0

      Fragmented Future by Darcy DiNucci
    • Web 2.0 is also known as dynamic or centralized.
    • In Web 2.0, Folksonomy allows user to categorize and classify information using freely chosen keywords.
    • In Web 2.0, The feature of Rich User Experience meant that 'content is dynamic and is responsive to user’s input.
    • In Web 2.0, with User Participation, the owner of the website is not the only one who is able to put content. Others are able to place a content of their own by means of comments, reviews and evaluation, such as in Lazada.
    • In Web 2.0, mass participation meant diverse information sharing through universal web access. As such, Web 2.0’s content is based on people from various cultures.
    • Web 3.0 is a decentralized internet run on blockchain technology to keep your information safe and secure. It gives users ownership stakes in platforms and applications rather than tech giants controlling platforms.
    • Technological Convergence is a term that describes bringing previously unrelated technologies together, often in a single device. Smartphones might be the best possible example of such a convergence.
    • Technological Convergence
      A term which refers to innovation in technology.
    • The process and tools for storing, managing, using, and gathering of data and communications in an organization. 

      Online Systems
    • Examples for these are tools for sending out communications and storing files in a business.
      Online Systems
    • The online platform categories are:
      • Social Media
      • Search Engine
      • Communication
      • Services Payment
      • Systems Advertising Platforms
      • Creative Content Outlets
    • Social Media is typically used for social interaction and access to news and information, and decision making.
    • Search Engine is software that is designed to search for information on the World Wide Web (WWW). The search results are generally presented in a line of results referred to as Search Engine Results page (SERPs).
    • Communication is outsourced enterprise communication systems that transports information electronically and can encompass public and private companies in telecom, internet, cable, satellite, and managed services business.
    • Services Payment is any system used to settle financial transactions through transfer of monetary value, and includes the institutions, instruments, people, rules, procedures, standards, and technologies.
    • Systems Advertising Platforms allows users to create and manage advertising campaigns, generates reports, and retrieve information about the ads, campaigns, and organizations that are associated with an account.
    • Creative Content Outlets refers to content that needs to be translated creatively.
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