Disseminating Information

Cards (30)

  • “Language may be a source of misunderstandings”
    -Marshall McLuhan, 1964
  • “The medium is the message.” - Marshall McLuhan, 1964
  • “The medium is the message” 
    -Is a phrase coined by Marshall McLuhan meaning that the form of a medium embeds itself in the message, creating a symbiotic relationship by which the medium influences how the message is perceived.
    • Language
    -Pertains to the technical and symbolic ingredients or codes and conventions that media and information professionals may select and use in an effort to communicate ideas, information, and knowledge.
    • Media Languages
    -Codes, conventions, formats, symbols, and narrative structures that indicate the meaning of media messages to an audience.
    • Symbolic Codes
    -Includes the language, dress or actions of characters, or iconic symbols that are easily understood.
    -For examples, a red rose may be used symbolically to convey romance, or a clenched fist may be used to communicate anger.
    • Technical Codes
    -Includes sound, camera angles, types of shots, and lighting.
    -They may include, for example, ominous music to communicate danger in a feature film, or high-angle camera shots to create a feeling of power in a photograph.
    • Messages
    -The information sent from a source to a receiver.
    • Convention
    -In the media context, it refers to a standard or norm that acts as a rule governing behavior.
    • Audience
    -The group of consumers for whom a media message was constructed as well as anyone else who is exposed to the message.
    • Producers
    -People engaged in the process of creating and putting together media content to make a finished media product.
    • Media
    -In its broadest sense, it exists for consumption and interpretation.
    • Symbolic Codes
    -These are codes that are social in nature.
    -This only means that these codes exist outside media products themselves, but would be understood by the audience in general.
  • SYMBOLIC CODES
    • Setting
    • Mise en scene
    • Acting
    • Color
    • Setting
    -Known as the time and place of the narrative, the setting describes where the story or a specific scene took place.
    -It can be as big as an open space or as small as a room.
    -It can even be a created atmosphere or frame of mind.
    • Mise en scene
    -In the world of media, It is a French term that means ‘everything within the frame’.
    -It also refers to all the objects within a frame the way they are arranged.
    -To analyze this, you should look into the media’s set design, costume, props, and composition.
    • Acting
    -In media, actors portray a variety of characters that contribute to character development, creating tension or interpreting the narrative.
    -An actor portrays his/her assigned character through the following elements:
        -Facial Expression
        -Body Language
        -Vocal Qualities
        -Movement 
        -Body Contact
    • Acting
    -In media, actors portray a variety of characters that contribute to character development, creating tension or interpreting the narrative.
    -An actor portrays his/her assigned character through the following elements:
        -Facial Expression
        -Body Language
        -Vocal Qualities
        -Movement 
        -Body Contact
    • Color
    -In media, color has a strong cultural connotation.
    -As a student, analyzing the use of color in media and its various aspects, you have to look at the following:
        -Dominant color
        -Contrasting foils
        -Color symbolism
    • Technical Codes
    -The 2nd kind of codes are specific to a media form and do not live as a separate entity.
    -To help analyze this, look at different camera shots and their connotations in films and photographs.
    -You have to remember that these may mean nothing to you or the general audience outside of those forms.
    -These codes include: camerawork, editing, audio, and lighting.
  • TECHNICAL CODES
    • Camerawork
    • Editing
    • Audio
    • Lighting
    • Camerawork
    -How the camera is operated, positioned, and moved to achieve certain effects is also important in analyzing media.
    -These include positioning, movement, framing, exposure, and choice of lens.
    • Editing
    -Another important consideration in studying media is editing.
    -It is the process of choosing, manipulating, and arranging images and sound.
    -Generally, it is done for graphic edits, rhythmic edits, spatial edits, and temporal edits.
    • Audio
    -Using sound expressively or naturalistically also plays a role in media.
    -Its 3 aspects include: 
        -Dialogue
        -Sound Effects
        -Music
    • Lighting
    -Manipulating light, either natural or artificial, to selectively highlight specific elements of certain scenes, is also one of the important elements of media.
    -These elements of lighting include:
        -Quality
        -Direction
        -Source
        -Color
    • Form Conventions
    -are the distinct ways that audiences expect codes to be arranged in media.
    -Examples of these expectations are the title of the film at the beginning or the credits at the end.
    • Conventions
    -To use media codes in some sort of a norm where it is accepted by everybody, there has to be a convention,
    -These are closely connected to what the audience expects from the media.
    -Examples are Form, Story, and Genre.
    • Written Codes
    -A type of code that is written usually includes formal written language used in media.
    -Similar to technical and symbolic codes, It can be used to interpret a narrative and communicate information regarding a character.
    -Also, it can convey issues and themes emergent within the media product.
    -Examples of this code are:
     printed and spoken languages.
    • Story Conventions
    -are common narrative structures and expectations from the media.
    -Examples of these are:
        -Narrative Structures
        -Cause And Effect
        -Character Construction
        -Point Of View (POV)
    • Genre Conventions
    -includes the common use of tropes, characters, settings or themes in a certain media.
    -These are closely linked with how the audience expects from the media product.
    -They can be formal or thematic