Collision, Momentum, Impulse

    Cards (17)

    • Collision
      Interaction of two (2) or more objects, whose momenta (singular, momentum) are conserved
    • Impulse (J)
      An object's force being transferred at a certain rate. It is the product of an object's average force and time.
    • Momentum (p)

      An object moving at a certain velocity. It is the product of an object's mass (or center of mass) and its velocity. Momentum is a vector quantity, hence its direction is always the same as the direction of the velocity.
    • Center of mass
      • The focal point within an object or body whose entire mass rests on. For most simple objects, their centers of mass are located at its center.
      • Mathematically represented as 1/M ∫x dm for a single object, and (Σmixi)/M for multiple objects
    • Calculating center of mass
      1. Pick a reference point
      2. Use the formula (Σmixi)/M
    • Velocity of the center of mass (VCOM)
      1/M Σmivi
    • Acceleration of the center of mass (aCOM)
      1/M Σmiai
    • Impulse-Momentum Theorem
      Describes how an object in motion dictates how much force it will deliver in a certain time. The longer the time, the weaker the impulse despite a strong force, reducing the velocity of the moving mass.
    • Applications of Impulse-Momentum Theorem
      • Crumpling of cars during accidents to prolong force delivery
      • Use of airbags in cars to extend time to stop momentum
    • Solving Impulse-Momentum Theorem sample problem
      1. Given: 20-kg stroller, 15-kg toddler, push speed of 1 m/s, initially at rest
      2. Find: Average force required to push for 5 seconds
    • Collision
      Transfer of momentum, relies on restitution coefficient (e) for verification. Has two types: elastic and inelastic
    • Elastic collision
      e = 1 (perfect elastic), 0 < e < 1 (inelastic)
    • Inelastic collision
      e = 0 (perfect inelastic)
    • Momentum transfer during collision
      Elastic, single projectile: P10 = (P1 + P2)f
      Elastic, multiple projectiles: (P1 + P2)0 = (P1 + P2)f
      Inelastic: P1 + P2 = (m1 + m2)vf
    • Cases of single projectile elastic collision
      • m1 = m2: A stops, B gets A's velocity
      m1 > m2: B moves almost twice as fast as A
      m1 < m2: A moves in opposite direction at almost same velocity
    • Linear Momentum Conservation Law
    • Only external forces can change the momentum of a system
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