Physics (vector and kinematics)

Subdecks (6)

Cards (245)

  • Vectors
    A physical quantity described by both magnitude and direction
  • Scalars
    A physical quantity described by a single number
  • Scalars
    • Length, Mass, Time, Pressure, Volume, Area, etc.
  • Vectors
    • Can be represented by boldface italic symbols with an arrow above them
    • Drawn as a line with an arrowhead at its tip
  • Five characteristics of vectors
    • Length – represents the vector's magnitude/modulus
    • Direction – represented by the vector's arrowhead
    • Sense (e.g. direction of torque)
    • Line of action (or carrier)
    • Origin (point of application on carrier)
    1. Dimensional Vectors

    One dimensional Vectors can use a "+" or "" sign to show direction
    1. Dimensional Vectors
    • 𝑨 = (𝐴!, 𝐴")
    • 𝐴! = 𝑥# − 𝑥$ = 𝐴 cos 𝜃 (𝒙-component)
    • 𝐴" = 𝑦# − 𝑦$ = 𝐴 sin 𝜃 (𝒚-component)
  • Magnitude (Modulus) of a Vector

    𝑨 = 𝐴 = √𝐴!^2 + 𝐴"^2
  • Direction (Argument) of a Vector

    𝜃 = tan^-1(𝐴"/𝐴!)
  • Unit Vector of a 2-D Vector
    • The normalized vector of a vector that has a magnitude of 1 and indicates only the direction of a vector
    • 𝑨 = 𝐴/𝐴
  • Unit Vectors in Cartesian Plane

    • î (1,0)
    • ĵ (0,1)
  • Types of Vectors
    • Equal Vectors
    • Parallel Vectors (Like)
    • Antiparallel Vectors (Unlike)
    • Negative Vectors (Opposite)
  • Properties of Vectors
    • Commutative
    • Associative
    • Multiplication by a Scalar k
    • Negative of a Vector
    • Null/Zero Vector, φ
  • Vector Addition
    1. Resultant, R
    2. Equilibrant, E
    3. Null vector or Zero Vector, φ
    1. D Vector Addition
    • If the Vectors are in the same direction, add their magnitudes and retain their direction
    • If the Vectors are in opposite directions, subtract their magnitudes
  • Graphical Methods for Vector Addition
    • Head-to-Tail Method
    • Parallelogram Method
  • Adding Multiple Vectors
    Graphical Method
  • Vector Subtraction (Graphical)

    • 𝑹 = 𝑨 − 𝑩
    • 𝑹 = 𝑨 + (−𝑩)
  • Analytical Method for Vector Addition

    • Uses the laws and theorems of mathematics
    • Requires working diagram
  • Triangle Method: Pythagorean Theorem
    1. 𝑹 = √𝐴^2 + 𝐵^2
    2. 𝜃 = tan^-1(𝐵/𝐴)
  • Triangle Method: Laws of Sines and Cosines

    1. 𝑅^2 = 𝐴^2 + 𝐵^2 - 2𝐴𝐵 cos(180° - 𝛾)
    2. sin 𝜃 = 𝐵/𝑅
  • Force Table
    Used to analyze forces acting on an object in equilibrium
  • Lami's Theorem
    If the system is in equilibrium, Lami's Theorem may be applied: 𝐹_𝛼/sin 𝛼 = 𝐹_𝛽/sin 𝛽 = 𝐹_𝛾/sin 𝛾
  • Vectors
    Quantities that have both magnitude and direction
  • Magnitude
    The length or size of a vector
  • Direction
    The orientation of a vector
  • Addition of two vectors with opposite directions results in 𝑪 = 𝑨 + −𝑩
  • Lami's Theorem
    𝐹%sin 𝛼 = 𝐹&sin 𝛽 = 𝐹'sin 𝛾
  • Vectors in 3-Dimensions
    • Components: 𝑨 = 𝐴!, 𝐴", 𝐴%
    • Magnitude: 𝑨 = 𝐴!𝟐 + 𝐴"𝟐 + 𝐴%𝟐
    • Unit vectors: ̂=, ̂>, ?𝒌
    • Component form: 𝑨 = 𝐴! ̂= + 𝐴" ̂> + 𝐴% ?𝒌
  • Unit Vectors in 3D Space
    • ̂2 = 1,0,0
    • ̂3 = 0,1,0
    • H𝒌 = 0,0,1
  • Dot (Scalar or Inner) Product
    𝑨 G 𝑩 = 𝐴||𝐵 = 𝐴𝐵 cos 𝜃
  • Dot Product of Cartesian Vectors

    𝑨 G 𝑩 = 𝐴!𝐵! + 𝐴"𝐵"
  • Dot Product Activity
    • Given 𝑨 = 4 ̂2 + 3 ̂3 − 5H𝒌 and 𝑩 = 4 ̂2 − 2 ̂3 + 3H𝒌, determine (a) 𝑨 G 𝑩, (b) 𝑨 = 𝐴 and 𝑩 = 𝐵, (c) The angle, 𝜃 between 𝑨 and 𝑩
  • Cross Product (Vector Product)

    𝑪 = 𝑨×𝑩 = 𝑨 𝑩 sin 𝜃 P𝒏
  • Cross Product Activity
    • Given 𝑨 = 4 ̂2 + 3 ̂3 − 5H𝒌 and 𝑩 = 4 ̂2 − 2 ̂3 + 3H𝒌, evaluate 𝑨×𝑩 using the determinant and levi-civita symbol
  • Classical Mechanics
    The study of the relationships among force, matter, and motion
  • Kinematics
    • Describes motion
  • Dynamics
    • Understanding why objects move in different ways
  • Classical Mechanics continues to give a lot of applications successfully and gives an approximate description of how the world behaves
  • Motion
    The phenomena in which a particle or an object changes its position