Physics (vector and kinematics)

    Subdecks (6)

    Cards (245)

    • Vectors
      A physical quantity described by both magnitude and direction
    • Scalars
      A physical quantity described by a single number
    • Scalars
      • Length, Mass, Time, Pressure, Volume, Area, etc.
    • Vectors
      • Can be represented by boldface italic symbols with an arrow above them
      • Drawn as a line with an arrowhead at its tip
    • Five characteristics of vectors
      • Length – represents the vector's magnitude/modulus
      • Direction – represented by the vector's arrowhead
      • Sense (e.g. direction of torque)
      • Line of action (or carrier)
      • Origin (point of application on carrier)
      1. Dimensional Vectors

      One dimensional Vectors can use a "+" or "" sign to show direction
      1. Dimensional Vectors
      • 𝑨 = (𝐴!, 𝐴")
      • 𝐴! = 𝑥# − 𝑥$ = 𝐴 cos 𝜃 (𝒙-component)
      • 𝐴" = 𝑦# − 𝑦$ = 𝐴 sin 𝜃 (𝒚-component)
    • Magnitude (Modulus) of a Vector

      𝑨 = 𝐴 = √𝐴!^2 + 𝐴"^2
    • Direction (Argument) of a Vector

      𝜃 = tan^-1(𝐴"/𝐴!)
    • Unit Vector of a 2-D Vector
      • The normalized vector of a vector that has a magnitude of 1 and indicates only the direction of a vector
      • 𝑨 = 𝐴/𝐴
    • Unit Vectors in Cartesian Plane

      • î (1,0)
      • ĵ (0,1)
    • Types of Vectors
      • Equal Vectors
      • Parallel Vectors (Like)
      • Antiparallel Vectors (Unlike)
      • Negative Vectors (Opposite)
    • Properties of Vectors
      • Commutative
      • Associative
      • Multiplication by a Scalar k
      • Negative of a Vector
      • Null/Zero Vector, φ
    • Vector Addition
      1. Resultant, R
      2. Equilibrant, E
      3. Null vector or Zero Vector, φ
      1. D Vector Addition
      • If the Vectors are in the same direction, add their magnitudes and retain their direction
      • If the Vectors are in opposite directions, subtract their magnitudes
    • Graphical Methods for Vector Addition
      • Head-to-Tail Method
      • Parallelogram Method
    • Adding Multiple Vectors
      Graphical Method
    • Vector Subtraction (Graphical)

      • 𝑹 = 𝑨 − 𝑩
      • 𝑹 = 𝑨 + (−𝑩)
    • Analytical Method for Vector Addition

      • Uses the laws and theorems of mathematics
      • Requires working diagram
    • Triangle Method: Pythagorean Theorem
      1. 𝑹 = √𝐴^2 + 𝐵^2
      2. 𝜃 = tan^-1(𝐵/𝐴)
    • Triangle Method: Laws of Sines and Cosines

      1. 𝑅^2 = 𝐴^2 + 𝐵^2 - 2𝐴𝐵 cos(180° - 𝛾)
      2. sin 𝜃 = 𝐵/𝑅
    • Force Table
      Used to analyze forces acting on an object in equilibrium
    • Lami's Theorem
      If the system is in equilibrium, Lami's Theorem may be applied: 𝐹_𝛼/sin 𝛼 = 𝐹_𝛽/sin 𝛽 = 𝐹_𝛾/sin 𝛾
    • Vectors
      Quantities that have both magnitude and direction
    • Magnitude
      The length or size of a vector
    • Direction
      The orientation of a vector
    • Addition of two vectors with opposite directions results in 𝑪 = 𝑨 + −𝑩
    • Lami's Theorem
      𝐹%sin 𝛼 = 𝐹&sin 𝛽 = 𝐹'sin 𝛾
    • Vectors in 3-Dimensions
      • Components: 𝑨 = 𝐴!, 𝐴", 𝐴%
      • Magnitude: 𝑨 = 𝐴!𝟐 + 𝐴"𝟐 + 𝐴%𝟐
      • Unit vectors: ̂=, ̂>, ?𝒌
      • Component form: 𝑨 = 𝐴! ̂= + 𝐴" ̂> + 𝐴% ?𝒌
    • Unit Vectors in 3D Space
      • ̂2 = 1,0,0
      • ̂3 = 0,1,0
      • H𝒌 = 0,0,1
    • Dot (Scalar or Inner) Product
      𝑨 G 𝑩 = 𝐴||𝐵 = 𝐴𝐵 cos 𝜃
    • Dot Product of Cartesian Vectors

      𝑨 G 𝑩 = 𝐴!𝐵! + 𝐴"𝐵"
    • Dot Product Activity
      • Given 𝑨 = 4 ̂2 + 3 ̂3 − 5H𝒌 and 𝑩 = 4 ̂2 − 2 ̂3 + 3H𝒌, determine (a) 𝑨 G 𝑩, (b) 𝑨 = 𝐴 and 𝑩 = 𝐵, (c) The angle, 𝜃 between 𝑨 and 𝑩
    • Cross Product (Vector Product)

      𝑪 = 𝑨×𝑩 = 𝑨 𝑩 sin 𝜃 P𝒏
    • Cross Product Activity
      • Given 𝑨 = 4 ̂2 + 3 ̂3 − 5H𝒌 and 𝑩 = 4 ̂2 − 2 ̂3 + 3H𝒌, evaluate 𝑨×𝑩 using the determinant and levi-civita symbol
    • Classical Mechanics
      The study of the relationships among force, matter, and motion
    • Kinematics
      • Describes motion
    • Dynamics
      • Understanding why objects move in different ways
    • Classical Mechanics continues to give a lot of applications successfully and gives an approximate description of how the world behaves
    • Motion
      The phenomena in which a particle or an object changes its position