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Physics (vector and kinematics)
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Subdecks (6)
Electrostatics
Physics (vector and kinematics)
17 cards
Mechanical Waves
Physics (vector and kinematics)
52 cards
Solid and fluids
Physics (vector and kinematics)
42 cards
Oscillation
Physics (vector and kinematics)
23 cards
Physics (Newton's law of Motion)
Physics (vector and kinematics)
40 cards
Cards (245)
Vectors
A physical quantity described by both
magnitude
and
direction
Scalars
A
physical
quantity described by a single
number
Scalars
Length, Mass,
Time
,
Pressure
, Volume, Area, etc.
Vectors
Can be represented by
boldface italic
symbols with an
arrow
above them
Drawn as a
line
with an
arrowhead
at its tip
Five characteristics of vectors
Length – represents the vector's
magnitude
/modulus
Direction
– represented by the vector's
arrowhead
Sense
(e.g. direction of
torque
)
Line
of
action
(or
carrier
)
Origin
(point of application on
carrier
)
Dimensional
Vectors
One dimensional Vectors can use a "
+
" or "
–
" sign to show direction
Dimensional Vectors
𝑨 = (𝐴!, 𝐴")
𝐴! = 𝑥# − 𝑥$ = 𝐴 cos 𝜃 (𝒙-component)
𝐴" = 𝑦# − 𝑦$ = 𝐴 sin 𝜃 (𝒚-component)
Magnitude
(Modulus) of a Vector
𝑨 = 𝐴 = √𝐴!^2 + 𝐴"^2
Direction
(Argument) of a Vector
𝜃 = tan^-1(𝐴"/𝐴!)
Unit
Vector
of
a
2-D
Vector
The normalized vector of a vector that has a
magnitude
of 1 and indicates only the
direction
of a vector
𝑨 =
𝐴/𝐴
Unit
Vectors
in
Cartesian
Plane
î (1,0)
ĵ (0,1)
Types of Vectors
Equal
Vectors
Parallel
Vectors (
Like
)
Antiparallel
Vectors (
Unlike
)
Negative
Vectors (
Opposite
)
Properties of Vectors
Commutative
Associative
Multiplication by a
Scalar
k
Negative
of a Vector
Null
/Zero Vector, φ
Vector Addition
1.
Resultant
, R
2.
Equilibrant
, E
3. Null vector or
Zero
Vector, φ
D Vector Addition
If the Vectors are in the same direction, add their
magnitudes
and retain their
direction
If the Vectors are in
opposite
directions, subtract their
magnitudes
Graphical Methods for Vector Addition
Head-to-Tail
Method
Parallelogram
Method
Adding Multiple Vectors
Graphical
Method
Vector
Subtraction
(Graphical)
𝑹 =
𝑨 − 𝑩
𝑹 =
𝑨 + (−𝑩)
Analytical
Method for Vector Addition
Uses the laws and theorems of mathematics
Requires working diagram
Triangle Method:
Pythagorean Theorem
1. 𝑹 = √𝐴^2 + 𝐵^2
2. 𝜃 = tan^-1(𝐵/𝐴)
Triangle
Method
: Laws of Sines and Cosines
1. 𝑅^2 = 𝐴^2 + 𝐵^2 - 2𝐴𝐵 cos(180° - 𝛾)
2. sin 𝜃 = 𝐵/𝑅
Force Table
Used to analyze forces acting on an object in
equilibrium
Lami's
Theorem
If the system is in equilibrium, Lami's Theorem may be applied: 𝐹_𝛼/sin 𝛼 = 𝐹_𝛽/sin 𝛽 = 𝐹_𝛾/sin 𝛾
Vectors
Quantities that have both
magnitude
and
direction
Magnitude
The
length
or
size
of a vector
Direction
The orientation of a
vector
Addition of two vectors with
opposite directions
results in 𝑪 = 𝑨 + −𝑩
Lami's Theorem
𝐹%sin 𝛼 = 𝐹&sin 𝛽 = 𝐹'sin 𝛾
Vectors in 3-Dimensions
Components: 𝑨 = 𝐴!, 𝐴", 𝐴%
Magnitude: 𝑨 = 𝐴!𝟐 + 𝐴"𝟐 + 𝐴%𝟐
Unit vectors: ̂=, ̂>, ?𝒌
Component form: 𝑨 = 𝐴! ̂= + 𝐴" ̂> + 𝐴% ?𝒌
Unit
Vectors
in
3D
Space
̂2 = 1,0,0
̂3 = 0,1,0
H𝒌 = 0,0,1
Dot
(Scalar or Inner)
Product
𝑨 G 𝑩 = 𝐴||𝐵 = 𝐴𝐵 cos 𝜃
Dot
Product
of Cartesian Vectors
𝑨 G 𝑩 = 𝐴!𝐵! + 𝐴"𝐵"
Dot Product Activity
Given 𝑨 = 4 ̂2 + 3 ̂3 − 5H𝒌 and 𝑩 = 4 ̂2 − 2 ̂3 + 3H𝒌, determine (a
)
𝑨 G 𝑩, (b) 𝑨 = 𝐴 and 𝑩 = 𝐵, (c) The angle, 𝜃 between 𝑨 and 𝑩
Cross
Product
(Vector
Product
)
𝑪 = 𝑨×𝑩 = 𝑨 𝑩 sin 𝜃 P𝒏
Cross
Product
Activity
Given 𝑨 = 4 ̂2 + 3 ̂3 − 5H𝒌 and 𝑩 = 4 ̂2 − 2 ̂3 + 3H𝒌, evaluate 𝑨×𝑩 using the determinant and levi-civita symbol
Classical Mechanics
The study of the relationships among
force
, matter, and
motion
Kinematics
Describes motion
Dynamics
Understanding why objects move in different ways
Classical
Mechanics
continues to give a lot of applications successfully and gives an approximate description of how the world behaves
Motion
The phenomena in which a particle or an object changes its
position
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