Audience measurement that influences timing, placements and markets for media content and advertising
Revenues
Income generated from the sale of goods or services, or any other use of capital or assets associated with the main operations of an organization before any costs or expenses are deducted
Opportunity to earn money using media
Potential for individuals or organizations to generate income through various media-related activities such as advertising, content creation, digital marketing, or media production
Opportunity to affect change using media
Potential for media platforms to influence opinions, behaviors, and societal norms, thus catalyzing meaningful social, political, or cultural change
The Philippine media is a great asset in the country's economy. In fact, The Philippine Star reported that in the year 2010 alone, the creative or copyright-based industries contributed P661.23 billion to the Philippine economy
Online education
Learning through media and information, where people can study at home and the internet makes it easy to learn and share information with experts
Media and information can bring many challenges to education
It can make people lazy and put a lot of pressure on servers that need upgrades and maintenance. There is also too much information online that needs sorting through to find what you need. It can be hard to know if the information is true or not when anyone can add to it
Development communication
The idea that media and society are connected and can help society change for the better, as proposed by Daniel Lerner and Wilbur Schramm
Community-based programs
Education, health, culture, and economic development programs organized by people in a community to solve problems that affect everyone
Media and information have the power to sway society's beliefs and perception
People have the tendency to receive data from media and accept it as fact right away without conducting due diligence
Politics regulates the media industry
They enforce the rules and regulations governing the media industry as prescribed in a country's current political system
The shortage of government funding and lack of projects and programs that help cultivate creativity prevents the media industry in reaching its potential for success
Even the weak enforcement of certain laws to protect the media exposes them to threats that could have damaging repercussions for the industry
Trend
A change or development towards something new or different; reflects what seem to be going around at any given time
Social media
A digital platform where people can create, share, and exchange information, ideas, and content with others
Artificial Intelligence (AI)
The ability of machines or computer programs to perform tasks that typically require human intelligence, such as recognizing patterns, making decisions, and learning from experience
Video streaming
The delivery of video content over the internet in real time
Haptics Technology
Feedback technology that takes advantage of the user's sense of touch by applying force, vibrations and/or motions
Contextual awareness
A system or technology's ability to understand and interpret the context of a situation or environment and use that information to make more informed and relevant decisions
Eye tracking technology
Measures eye positions and movements which are analyzed through computer applications
Wearable technology
Electronic devices designed to be worn on the body, either as an accessory or as a part of clothing
Virtual reality (VR)
A simulated environment or experience that can be interacted with by a user through a specialized headset and sometimes hand-held controllers
Augmented Reality
Overlays digital images, text, and other information onto the user's view of the real world, usually through a mobile device
5G Technology
The next generation of mobile internet connectivity, offering faster speeds and lower latency than 4G
3D printing
A process of creating three-dimensional objects from a digital model by laying down successive layers of material
Ubiquitous learning
The concept of learning that takes place anytime, anywhere, and on any device, with characteristics of permanency, accessibility, immediacy, interactivity, situated instructional activities, and adaptability
Blended learning
Combines traditional face-to-face instruction with online learning activities to provide a more flexible and personalized learning experience
MOOC
A model for delivering learning content online to any person who wants to take a course, with no limit on attendance
Media and information literacy
The ability to critically evaluate and analyze various forms of media, including print and electronic sources, and to produce one's own media content
People Media
Journalists, reporters, anchors, editors, producers, writers, photographers, videographers, broadcasters, media executives, public relations specialists, social media managers, and other professionals involved in the industry
Opinion Leader,Citizen Journalism, Social Journalism
Crowdsourcing
The practice of obtaining needed services, ideas, or content by soliciting contributions from a large group of people and especially from the online community
Connotation
The additional meanings or associations that a word carries beyond its literal definition
Denotation
The literal or primary meaning of a word, as found in a dictionary
Understanding the audience's existing awareness or familiarity with the information being presented is crucial for effective communication
Understanding the mood or attitude of the audience is essential for effective communication
The career of a town crier has roots dating back to Pre-Spanish era
Virtual worlds
The form of media that allows users to explore, create, or re-create virtual places