Challenges: is something new and difficult which requires great effort and determination
Cybercrime: The illegal use of computers to commit a crime.
Illegal content: any type content that could be damaging to young people
Opportunity: a set of situations that makes possible to do something
Power: the concentration of symbolic power in media institutions, particularly those of television, radio, and the press
Wearable technology: it function the same as smart phone
Smart watches: developed for convince, but its inability to function as an independent gadgets
Virtual reality: takes user to computer generalized worlds and let them experience
The concepts of 3D environment: refers to anything that ha width, height, and depth.
The paperless society is a society where communication I done electronically and all forms of printed communication have become obsolete.
Ubiquitous learning: is common in the age of information, information in the digital age can be accessed by anyone
Information literacy. refers to the abilities to recognize when information I needed and to locate, evaluate, effectively use and communicate information in its various formats
Political participation. the freedom to speak out, assemble and associate, the ability to the part in the conduct of public affairs
Socialcohesion. the set of characteristics that keep a group able to function a a unit
Unitcohesion. stems from a military concepts of bond soldier
Textmedia. a simple and flexible format of preventing information or conveying ideas whether hand-written, printed, or displayed on-screen
Emphasis. the importance of value given to a part of the text based content
Appropriateness. how fitting or suitable the text is used for a specific audience, purpose, or event
Proximity. refers to how near or how far are the text elements from each other
Alignment. refers to how the text is positioned on the page.
Organization. refers to a conscious effort to organize the different text elements on a page
Repetition. consistency of elements and the unity of the entire design
Contrast. visual interest to text element achieved when two elements are different from each other
JPEG. is virtually synonymous with digital photography
GIF. oldest of the three since 1980s, can be used to display animation, can be used to display animation, can be used to display animation
PNG. youngest of the image formats, a standard is a bit mixed bag
Audio media. the recording, transmission, reception, and reproduction of sound used for communication, information, dissemination, and entertainment
Audio podcast. a digital audio or video file or recording, usually part of a themed series, that can be downloaded from a website to a media player or computer
Hearing. the perceiving sound by the ear
Listening. something you consciously choose to do
Principles of sound design. techniques for combining the different elements or object
Radio Broadcast
Live or recorded audio sent through radio waves to reach a wide audience
Music
Vocal and/or instrumental sounds combined to produce beauty of form, harmony, and expression of emotion
Sound Recording
Recording of interviews, environmental sounds, or any audio content
Sound Clips/Effects
Any sound other than music or speech, artificially reproduced to create an effect
Audio Podcast
A digital audio or video file recording, usually part of a themed series, downloadable from a website to a media player or computer
CD (Compact Disc)
A plastic-fabricated, circular medium for recording, storing, and playing back audio, video, and computer data
USBDrive
An external flash drive, small enough to carry on a key ring, usable with any computer that has a USB port
Memory Card
A small storage medium used for storing data such as text, pictures, audio, and video, for use on small, portable, or remote computing devices