media influences

    Cards (16)

    • What is a consistent finding regarding violent video games?
      They can increase aggressive behavior.
    • How does interactive violence in video games compare to TV violence?
      It exerts more influence than TV violence.
    • Who conducted a study on the effects of violent films on children?
      Bjorkquist
    • What was found in laboratory experiments regarding children who watched violent films?
      They showed increases in hostile feelings.
    • What was the age range of children studied by Huesmann et al. (2003)?
      6 to 10 years old
    • What did Anderson and Dill (2000) find about participants after playing violent games?
      They blasted opponents with white noise longer.
    • What was the relationship between early exposure to TV violence and later aggression?
      It predicted later aggression.
    • What did Bushman and Huesmann (2006) find in their meta-analysis?
      Significant effect sizes for media violence.
    • What did Adachi and Willoughby (2013) suggest about violent video games and aggression?
      The link may be due to competitive nature.
    • What did Greitemeyer and Mugge (2014) conduct a meta-analysis on?
      98 studies involving nearly 37,000 participants.
    • What was the average effect size found in Greitemeyer and Mugge's study?
      Small average effect size for aggression.
    • What was the effect of prosocial games according to Greitemeyer and Mugge?
      They reduced aggressive behavior and increased prosocial behavior.
    • What are the evaluation points regarding media violence research?
      • Failure to consider other causal variables
      • Game difficulty may lead to aggression
      • Overstating the case in media violence research
      • Problems with research on computer game effects
    • What is one potential causal variable in aggression related to video games?
      Game difficulty
    • What is a criticism of media violence research?
      It may overstate the effects of violence.
    • What problems exist in research on the effects of computer games?
      Issues with methodology and bias.
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