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Created by
Mabel Martin
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Cards (46)
Push pass
Confidence
and
self efficacy
drag flick
methods
of
practice
receive
movement
analysis
ball control
newtons
laws
transfer
levers
line to goal
energy systems
communication
personality
W press
Autonomous
stage of learning
balance
COM
flexibility
flexibility training
muscular endurance
strength training
speed
muscle fibre
types
slap
ergogenic
aids
aerial
projectile
motion
v drag
classification
of skills
roll out
fluid mechanics
attacking short corner (injection)
arousal
zonal press
periodisation
training
sideline press
social inhibition
push back
feedback
cardiovascular endurance
aerobic
training
power
goal setting
reaction time
anxiety
coordination
guidance
analysis of movement
hinge joints
, knee = flexion, ankle = plantar flexion,
concentric
,
hamstring
= agonist,
quads
= antagonist
confidence and self efficacy
enhance
performance
, players feel valued, low confidence = low
motivation
methods of practice
part
= hand positioning, whole,
progressive
part = gradually linking
elements
newtons laws
1
= EFL - passing
2
= FLE - drag flick
3
= FEL - dribble
energy systems
ATP-PC
system - explosive, 2-10 seconds,
anaerobic
Glycolytic - less than
3 minutes
,
400m
, anaerobic, by product = lactic acid
Aerobic - high ATP yield, 3+ minutes, aerobic
personality
social learning theory
= role models/observatiion
interactionist theory
= inherent/environment
muscle fibre types
1
= long distance/continuous movement
2A
= sprint/change direction
2B
= short/maximal/explosive movements
strength training
static
= holding defensive position - glute bridge
dynamic
= striking/sprinting - dumbell press
weight
= dead lift
plyometic
= box jumps
COM
low
to ground,
knees
, wide
stance
flexibility training
static
=
hamstring stretch
, touch toes
dynamic
=
leg swings
ballistic
=
bouncing
, pogo jumps
classification of skills
complex
, self paced,
fine
player lacks fine
motor control
decision making
weakness
leads to poor execution
fluid mechanics
velocity
,
mass
, surface characteristics - lead to loss in balance
projectile motion
ideal
= 20-30 degrees
weakness in understanding
parabolic
and non parabolic flight paths
(parabolic = symmetrical, weight is dominant.
non-parabolic
= asymmetrical, air resistance is dominant)
ergogenic aids
blood doping
= little effect on explosive movements - better for marathon runners, illegal
caffeine
= boosts reaction time, legal
Periodisation training
Macro
- up to a year
Meso
- couple of weeks
Micro
- few days
Prepatory phases
- builds strong foundation of basic skills and endurance
Competitive phase
- match specific conditioning, players fatigue quickly due to lack of practice
Arousal
Drive
= excess arousal - leads to mistakes
U theory
- if a player is too relaxed it can lead to failure
Catastrophe
- once reached optimum arousal there is sudden drop, some recover, some dont
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