EAPI

    Cards (46)

    • Push pass
      Confidence and self efficacy
    • drag flick
      methods of practice
    • receive
      movement analysis
    • ball control
      newtons laws
    • transfer
      levers
    • line to goal
      energy systems
    • communication
      personality
    • W press
      Autonomous stage of learning
    • balance
      COM
    • flexibility
      flexibility training
    • muscular endurance
      strength training
    • speed
      muscle fibre types
    • slap
      ergogenic aids
    • aerial
      projectile motion
    • v drag
      classification of skills
    • roll out
      fluid mechanics
    • attacking short corner (injection)
      arousal
    • zonal press
      periodisation training
    • sideline press
      social inhibition
    • push back
      feedback
    • cardiovascular endurance
      aerobic training
    • power
      goal setting
    • reaction time
      anxiety
    • coordination
      guidance
    • analysis of movement
      hinge joints, knee = flexion, ankle = plantar flexion, concentric, hamstring = agonist, quads = antagonist
    • confidence and self efficacy
      enhance performance, players feel valued, low confidence = low motivation
    • methods of practice
      part = hand positioning, whole, progressive part = gradually linking elements
    • newtons laws
      1 = EFL - passing
      2 = FLE - drag flick
      3 = FEL - dribble
    • energy systems
      ATP-PC system - explosive, 2-10 seconds, anaerobic
      Glycolytic - less than 3 minutes, 400m, anaerobic, by product = lactic acid
      Aerobic - high ATP yield, 3+ minutes, aerobic
    • personality
      social learning theory = role models/observatiion
      interactionist theory = inherent/environment
    • muscle fibre types
      1 = long distance/continuous movement
      2A = sprint/change direction
      2B = short/maximal/explosive movements
    • strength training
      static = holding defensive position - glute bridge
      dynamic = striking/sprinting - dumbell press
      weight = dead lift
      plyometic = box jumps
    • COM
      low to ground, knees, wide stance
    • flexibility training
      static = hamstring stretch, touch toes
      dynamic = leg swings
      ballistic = bouncing, pogo jumps
    • classification of skills
      complex, self paced, fine
      player lacks fine motor control
      decision making
      weakness leads to poor execution
    • fluid mechanics
      velocity, mass, surface characteristics - lead to loss in balance
    • projectile motion
      ideal = 20-30 degrees
      weakness in understanding parabolic and non parabolic flight paths
      (parabolic = symmetrical, weight is dominant. non-parabolic = asymmetrical, air resistance is dominant)
    • ergogenic aids
      blood doping = little effect on explosive movements - better for marathon runners, illegal
      caffeine = boosts reaction time, legal
    • Periodisation training
      Macro - up to a year
      Meso - couple of weeks
      Micro - few days
      Prepatory phases - builds strong foundation of basic skills and endurance
      Competitive phase - match specific conditioning, players fatigue quickly due to lack of practice
    • Arousal
      Drive = excess arousal - leads to mistakes
      U theory - if a player is too relaxed it can lead to failure
      Catastrophe - once reached optimum arousal there is sudden drop, some recover, some dont
    See similar decks