space and sound

    Cards (17)

    • Vibration of air molecules causes neighbouring air molecules to vibrate (ripple effect)
    • Pure tones are described by 2 aspects of sound: frequency and amplitude
    • Frequency
      The rate of air pressure modulation; number of cycles in a second; related to pitch: high or low
    • Amplitude
      Changes in sound pressure level; related to loudness
    • Transduction
      1. Air pushes on eardrum (or tympanic membrane)
      2. Connected to 3 little bones (maleus, incus, stapes), which act as amplifier, increasing pressure on cochlea
      3. Shake cochlea
    • Cochlea
      • Fluid filled membrane with hair cells inside
      • If fluid moves, certain hair cells bash against tectorial membrane (solid cell layer in center of cochlea)
      • Bending of hair cells causes action potential
    • Frequency coding in cochlea
      • Different frequencies of air pressure hit different hair cells depending on their location
      • High frequencies hit at the beginning
      • Low frequencies hit at the end or apex
    • Organ of Corti
      Where hair cells are hit
    • Cochlear implant

      Stimulates auditory nerve where the hair cell would have been (because hair cells don't regenerate)
    • Audition wears out with old age because it's a mechanical system
    • Many animals have much better auditory systems than humans
    • Moles
      • Good hearing with low frequencies because that's the sound that travels underground
    • Dolphins
      • Good for high frequencies because the sounds they make when they communicate
    • Auditory streams
      Complex sounds made up of several different frequencies from several different sources (leading to auditory gestalts)
    • Stream segregation
      1. Spectral separation
      2. Temporal separation
      3. Temporal onsets and offsets
      4. Spatial separation
      5. Temporal modulations --> changes in loudness and pitch
    • Stream groupingSimilarity: pitch
      • Similarity: pitch
      • Proximity: timing --> frequencies that are closer together are grouped together (we presume they come from the same object)
      • Temporal proximity --> sounds closer in time typically come from same object
      • Good continuation --> when loud sound is played over another sound, we presume it goes on behind the louder one (filling gaps)
      • Common fate: timbre --> progression (onset and offset) of sound
    • We can only attend to one stream at a time
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