Lecture 4

    Cards (16)

    • Incentive: A valuable outcome that can be attained by meeting a particular performance criterion
    • Reinforcer: A stimulus presented right after a behavior, which increases/decreases the probability that the behavior will occur again in the future
    • Types of reinforcers:
      • Positive reinforcement
      • Negative punishment
      • Effectiveness punishment
      • Side-effects of punishers:
      • "Anyone who uses shock becomes a shock" - Sidman (1989)
      • Negative emotions (fear, crying)
      • Negative modelling of how to cope with undesirable behaviour in others
      • Compliance vs personal endorsement
      • Differential reinforcement
    • Schedules and effectiveness:
      • Fixed ratio: fixed number of responses
      • Fixed interval: fixed amount of time
      • Variable ratio: variable number of responses
      • Variable interval: variable amount of time
    • Reinforcement schemes:
      • Checking email and social media
      • Fun/pleasant messages
      • Posting on social media
      • Likes/Comments
      • Application: Social media
    • Types of reinforcers for mom:
      • Dopamine signals:
      • Learning phase
      • Behavior or cue
      • Reward
      • No reward
    • Incentives problems:
      • Encouraging vs incentivizing
      • Quality vs Quantity
      • Long-term goals vs Short-term goals
      • Innovation & risk-taking vs Punishing failure
      • Teamwork vs Individual success
    • The criterion problem:
      • Finding good operational criteria is difficult
      • People tend to choose criteria that are readily available, easy to measure, and have low costs
      • Often these criteria don't represent the ultimate goal and stimulate people to look for shortcuts
      • Physician incentive plans
    • Perverse incentives:
      • Unintended and undesirable results contrary to the purpose
      • Criterion problem: Performance in multi-dimensional dimensions are hard to define, not all dimensions can easily be measured
    • Undermining effect of rewards on motivation for expected rewards:
      • Tangible rewards (money, awards, things) not for praise/positive feedback
    • Intrinsic incentives:
      • Self-image
      • Reputation
      • Prosocial
      • Small incentives (not big incentives) can crowd out initial motivation for behavior
      • Effects can last after removal of the incentive
    • Signaling function of added rewards:
      • About the task: attractiveness/importance, person needs additional rewards
      • About the self: Reputation, Self-image
    • Prospect theory:
      • Loss
      • Gain
      • Reference point: budget, what you paid for something before, what something else costs, what someone else has, something you saw recently, etc.
    • Dealing with money:
      • A dual process model: Fast (System 1) uses only one point of reference, Thorough (System 2) uses multiple reference points, retrieving reference points, more computational costs, a more absolute evaluation of an amount of money
    • Processing money:
      • Experiment by Kassam et al (2011): Winners love winning and losers love money
    • Wrapping up: the special case of money:
      • Money has no 1-on-1 relationship with the hedonic continuum
      • Hedonic impact depends on how money is spent
      • Money has nearly infinite range
      • Diminishing marginal utility
      • Prospect theory: Evaluation of money is always relative, comparison standards play a key role
      • Using more standards requires knowledge and effort
      • Spending effort only happens when the decision is important and people have capacity available