Lecture 4

Cards (16)

  • Incentive: A valuable outcome that can be attained by meeting a particular performance criterion
  • Reinforcer: A stimulus presented right after a behavior, which increases/decreases the probability that the behavior will occur again in the future
  • Types of reinforcers:
    • Positive reinforcement
    • Negative punishment
    • Effectiveness punishment
    • Side-effects of punishers:
    • "Anyone who uses shock becomes a shock" - Sidman (1989)
    • Negative emotions (fear, crying)
    • Negative modelling of how to cope with undesirable behaviour in others
    • Compliance vs personal endorsement
    • Differential reinforcement
  • Schedules and effectiveness:
    • Fixed ratio: fixed number of responses
    • Fixed interval: fixed amount of time
    • Variable ratio: variable number of responses
    • Variable interval: variable amount of time
  • Reinforcement schemes:
    • Checking email and social media
    • Fun/pleasant messages
    • Posting on social media
    • Likes/Comments
    • Application: Social media
  • Types of reinforcers for mom:
    • Dopamine signals:
    • Learning phase
    • Behavior or cue
    • Reward
    • No reward
  • Incentives problems:
    • Encouraging vs incentivizing
    • Quality vs Quantity
    • Long-term goals vs Short-term goals
    • Innovation & risk-taking vs Punishing failure
    • Teamwork vs Individual success
  • The criterion problem:
    • Finding good operational criteria is difficult
    • People tend to choose criteria that are readily available, easy to measure, and have low costs
    • Often these criteria don't represent the ultimate goal and stimulate people to look for shortcuts
    • Physician incentive plans
  • Perverse incentives:
    • Unintended and undesirable results contrary to the purpose
    • Criterion problem: Performance in multi-dimensional dimensions are hard to define, not all dimensions can easily be measured
  • Undermining effect of rewards on motivation for expected rewards:
    • Tangible rewards (money, awards, things) not for praise/positive feedback
  • Intrinsic incentives:
    • Self-image
    • Reputation
    • Prosocial
    • Small incentives (not big incentives) can crowd out initial motivation for behavior
    • Effects can last after removal of the incentive
  • Signaling function of added rewards:
    • About the task: attractiveness/importance, person needs additional rewards
    • About the self: Reputation, Self-image
  • Prospect theory:
    • Loss
    • Gain
    • Reference point: budget, what you paid for something before, what something else costs, what someone else has, something you saw recently, etc.
  • Dealing with money:
    • A dual process model: Fast (System 1) uses only one point of reference, Thorough (System 2) uses multiple reference points, retrieving reference points, more computational costs, a more absolute evaluation of an amount of money
  • Processing money:
    • Experiment by Kassam et al (2011): Winners love winning and losers love money
  • Wrapping up: the special case of money:
    • Money has no 1-on-1 relationship with the hedonic continuum
    • Hedonic impact depends on how money is spent
    • Money has nearly infinite range
    • Diminishing marginal utility
    • Prospect theory: Evaluation of money is always relative, comparison standards play a key role
    • Using more standards requires knowledge and effort
    • Spending effort only happens when the decision is important and people have capacity available